Gaming in the Classroom
I will be the first to admit, when I first heard of gaming in the classroom, my mind was flooded with negative responses. “They already are gaming at home, why do they need it at school?” “Won’t this just foster an environment that leads to even shorter attention spans?” According to Stephanie Chen (2016), the answer is no. In her article, Classroom Gaming: What It Isn’t, What It Is, and How to Do It Right (2016), she debunks many common myths associated with gaming in the classroom. In regards to my misconceptions, she states that rather than trying to lead students away from gaming we should be engaging in their interests and benefiting where we can. She continues to explain how gaming can possibly increase attention spans, rather than shorten them, and how gaming “may boost multi-tasking skills, activate neurons, and increase brain connectivity responsible for tasks such as planning, memory formation, and special navigation” (Chen, 2016). ...