Gaming in the Classroom
I will be the first to admit, when I first heard of gaming
in the classroom, my mind was flooded with negative responses. “They already are gaming at home, why do they
need it at school?” “Won’t this just foster an environment that leads to even
shorter attention spans?” According to
Stephanie Chen (2016), the answer is no.
In her article, Classroom Gaming:
What It Isn’t, What It Is, and How to Do It Right (2016), she debunks many
common myths associated with gaming in the classroom. In regards to my misconceptions, she states
that rather than trying to lead students away from gaming we should be engaging
in their interests and benefiting where we can.
She continues to explain how gaming can possibly increase attention spans,
rather than shorten them, and how gaming “may boost multi-tasking skills,
activate neurons, and increase brain connectivity responsible for tasks such as
planning, memory formation, and special navigation” (Chen, 2016).
Okay, so now I can see some benefits to incorporating the
right games, but avatars? Why? How does creating one fit in with my learning
objectives? 8th grade
teacher, Jonathon Best, explained it well in his TedTalk Press Play – Gaming, Simulation & Achievement in the Classroom (2018). Our students come to us with struggles
outside of the classroom, and creating an avatar allows them the opportunity to
dismiss what is troubling them for a moment and gives them a fun, creative
avenue to focus their attention on. Kids
can take ownership of their avatar, demonstrate their learning through thematic
units designed around a quest or challenge, and engage in a classroom
competition where a character is battling another character, rather than a
student vs. another student. The construction
of one avatar can help foster creativity and expression in a way that students
may otherwise be uncomfortable doing.
After conducting a few simple searches online, it’s evident
the world of gaming in the classroom is easily at my fingertips. Resources and lessons are quickly accessible
and cover every grade level and content needed!
Voki is an online avatar creator that allows teachers to set
up and manage classrooms. There is also
a mobile app available. Students can
create an avatar for themselves and use it in class assignments and
presentations. With over 250 characters
to choose from, it is possible for each student to create their own unique
design. Sound can be recorded using an
electronic narrator (with 25 languages to choose from, both male and female) or their own voice. I think students would love to create
presentations where they have their avatar provide information to the class,
rather than standing in front of everyone reading off a paper. Having a recorded avatar gives them the
option to rerecord their information if they need to. Voki also has a Hangouts option which “mirrors
the online social experience with a focus on learning” (Voki, 2018). Students can work together in a collaborative
setting or discuss topics online, responding to each other in real
time. The Limited Edition is free to
use. However, there is a finite limit on
what they can actually do with their avatar.
A subscription option is available, with fees ranging from $4.99/month
(up to 30 students) to $9.99/month (up to 90 students). The Premium Version provides embedding
options and longer recordings. Students
don’t need to register and are given unlimited creations.
References:
Chen, S. (2018). Classroom Gaming: What It Isn't,
What It Is, and How to Do It Right - EdSurge News. [online] EdSurge.
Available at:
https://www.edsurge.com/news/2016-02-23-classroom-gaming-what-it-isn-t-what-it-is-and-how-to-do-it-right
[Accessed 12 Oct. 2018].
iCivics. (2018). iCivics. [online] Available
at: https://www.icivics.org/ [Accessed 12 Oct. 2018].
Voki.com. (2018). Voki - Home. [online]
Available at: http://www.voki.com/ [Accessed 12 Oct. 2018].
YouTube. (2018). Press Play -- Gaming, Simulation
& Achievement in the Classroom: Jonathon Best at TEDxDenverTeachers.
[online] Available at: https://www.youtube.com/watch?v=lKpo5SeZWns [Accessed 12
Oct. 2018].
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